Parents' Guide to

Destiny 2

Destiny 2 Poster Image

Common Sense Media Review

Chad Sapieha By Chad Sapieha , based on child development research. How do we rate?

age 13+

Online shooter promotes social play, has violent combat.

Parents Need to Know

Why Age 13+?

Any Positive Content?

Parent and Kid Reviews

age 11+

Based on 30 parent reviews

age 10+

The best first step for reluctant parents

Our family has always been against FPS, but recently my child has entered 8th grade, and is distraught as all of his friends are playing games like COD, or FARCRY. While I disagree with these games, I think it is important for my child to have fun with his friends and be exposed at his age. Additionally, Destiny 2 is in my opinion the least violent FPS, as it has close to no gore, or intense violence, presents foreign aliens as the enemies instead of other players, and offers players options such as swords, bows, magic, and unrealistic and futuristic weapons, instead of more modern weapons such as rifles, pistols, and machine guns. In conclusion I think if you have never exposed your child to games such as these and want to take the first step, this is the perfect way to do it.
age 11+

Very good game

This game is an action packed first person shooter! But before you let your kids get this i haft to say there is some black blood that looks like slime coming out of the monsters. But when the player is hurt the edges of the screen turn red to indicate that you are hurt and need to recover. There is also some swearing ever 2 paragraphs such as a**hole. These are the reasons why this game should be played bye people 12 and up.

Is It Any Good?

Our review:
Parents say (30 ):
Kids say (96 ):

The original Destiny made for plenty of good times with friends, but there was plenty about it that needed fixing. Happily, this adventure solves a lot of its predecessor's problems. Destiny 2 tells a much less convoluted and more entertaining story that's easy for players to understand. More than that, the missions -- both primary missions and side quests -- are better integrated within the world. There's much less repetition, and missions are now accessible from within the worlds in which they take place, which means fewer loading screens and a better sense of immersion and context. Plus, players can now access an in-game map and even fast-travel to specific locations on each world to save time. And the worlds available at launch -- Earth, the moons Io and Titan, and a distant planetoid named Nessus -- are gorgeous, exotic, and detailed, a pleasure to explore not just once but each succeeding time, as well.

Multiplayer has also evolved. Public events on each world are now easier to find and participate in and provide tiered goals. Competitive play in the Crucible offers a pair of fun new modes called Countdown (an objective-based match) and Survival (teams share a pool of lives). Strikes offer the same everyone-can-play fun as in the original game, and while raids are still limited to teams of friends rather than strangers (perhaps the biggest disappointment in the sequel), Bungie has at least made it a bit easier for solo players to find and join a group of pals in need of an extra player. What will likely keep people coming back, though, is the perpetual promise of bigger and better loot, leading to higher levels of Power. This part of the game is evolutionary and will likely change with the release of expansions. That said, the growth systems at launch -- you can modify weapons and armor, grow your abilities in the class of your choice, and raise your primary level to 20 and Power level to 300 -- should prove plenty compelling to keep people playing for quite a while. It's not flawless, but Destiny 2 is an undeniable step up from its predecessor.

Game Details

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