Superheroes' new look, comical feel invites younger kids.
Parents Need to Know
Why Age 7+?
Any Positive Content?
Violence & Scariness
a little
Some superhero play, but it's not the focal point of the show. Titans use knives, swords, and a staff as weapons, and one has arms that can transform into a machine gun. A lot of "Crash! Bang! Pow!"-style impact as well as explosions and robot dismemberment.
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The show is a new incarnation of characters previously featured in Teen Titans, although animation style and the show's focus have changed to promote humor over action.
Positive Messages
some
Some stories promote social messages about friendship, teamwork, integrity, and resolving differences, but mostly the show is a light-hearted presentation of friend/sibling-style rivalry. Often the characters are at odds over some mundane issue like chores or a misunderstanding, but time (in this case, the 11-minute episode) heals all wounds.
Positive Role Models
a little
Each of the Titans has unique idiosyncrasies that grate on his or her fellow heroes, and they're prone to playing pranks on each other for selfish reasons. On the flipside, there are times when they set aside their own desires for those of their friends. Girls are well represented in the group, with positive qualities like level-headedness and steely nerves. The characters' actions imply that they're young teens at best, yet they live on their own and set their own rules (or lack thereof).
Educational Value
none
This series intends to entertain rather than to educate.
Parents Need to Know
Parents need to know that Teen Titans Go! is a second incarnation of DC Comics characters first seen in Teen Titans. This time around, the characters' secondary personas as "normal" teens living together in their home/command center is the show's focus, so the stories center on how they deal with everyday troubles like divvying up chores, jealousy, and trying to be a good friend. Of course, the fact that they have superpowers (and live on their own) always complicates matters since there's so much potential for comical mayhem. There are some exchanges of blows and weapons (swords, a staff, gunfire from a robotic arm), but it's not central to the stories' themes, and it's very short-lived. Positive themes of friendship, compromise, and resolving differences are tangible in some of the stories as well.
If you are a fan of the original show, the voice actors from that version are back, but that is the only positive that I can say about this garbage dump of a show! The comedy, if you can call it that, is so bad that it makes Bugs Bunny look like a Shakespearean actor by comparison! The animation is a major step backward that they had the original show because of it, and you know that a reboot is bad when the original is referenced in it! I have a young niece, and I did say that it was for ages 9 and up, but I think that it is best if even children stay clear of this show, as Cartoon Network is staying to make it their Mickey Mouse, which would have been better if this show had come out in the 90s, but this is a show from 2013 and by that time, it was not okay as people nowadays see this behavior as cringe and an exceptionally horrible idea, networks, please stop trying to create a mascot for your networks for the love of God!
This is a great show. I've been watching this with my daughter for years (she's 9 now). There is nothing wrong with this show. It's so much fun. There is nothing wrong with fun... unless you're anti-fun. then you should totally watch this show and do the booty-scooty!
What's the Story?
TEEN TITANS GO! marks the return to TV of a team of young superheroes based on characters from DC Comics. In this incarnation, Raven (voiced by Tara Strong), Robin (Scott Menville), Starfire (Hynden Walch), Cyborg (Khary Payton), and Beast Boy (Greg Cipes) are roommates in Titans Tower, where their individual powers make things nearly as unpredictable as they are when they're battling villains. But even superheroes have down time, and that's when these cameras are rolling, observing their interactions during the mundane events of everyday life because nothing can turn a normal afternoon into chaos faster than five teens with superpowers and an affinity for hijinks.
These popular characters get a youthful makeover and new purpose in this sharply written cartoon. The focus veers away from the characters' superhero personas and zeroes in on how they interact with each other when they're not called on to save the world. Given that there's no telling when Beast Boy will morph into another creature or Raven will use witchcraft to get her way, there's a lot of potential for absurdity among these friends, and that's the stuff that kid-pleasing cartoons are made of.
Whereas its predecessor, Teen Titans, monitored the heroes' battles against evil villains, Teen Titans Go! brings their relationships more to the forefront as it drops them into everyday situations that are more of a challenge than any attack would be. How do you guarantee "alone" time to watch your favorite cartoon by yourself? What if your best friend's perfect birthday gift isn't budget-friendly? And is it any easier to deal with these problems when you have superpowers? Because these kinds of kid-friendly issues drive this show's content rather than the battles themselves -- not to mention that the characters look decidedly younger here than they did in Teen Titans -- it's a safer choice than most superhero shows for younger kids and even manages a few positive messages alongside the clever comedy and characterizations.
Talk to Your Kids About ...
Families can talk about why Teen Titans Go! takes a different tactic than do most superhero stories. Do you think it makes it more or less successful than was the original Teen Titans? What are the benefits of this less-violent content? Why do you think the creators re-imagined the characters this way?
Kids: What makes this show funny? How does its comedy style compare to that of other favorite shows? How does it reflect the characters' origins in comic books?
Which of the characters' superpowers would you most like to have? How would it help you on an everyday basis? Would it ever be a burden? Which of your special talents can you use to help other people?
How do the characters in Teen Titans Go! demonstrate integrity? Why is this an important character strength?
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Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.